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Thursday, May 18, 2006

1- clothes as disguise, create micro-structures that function at many social/cultural/psychological levels

2- mobile technologies create micro-structures in many ways, with in particular focus on "virtual communities" and the invisible

3- wearable technologies, if we define this as electronically-augmented garments and accessories, will allow us not only to merge those two kinds of micro-structures, but will also create whole new areas for exploration and play.

"Clothing is one of the most intimate things that we interact with in our daily lives. Because of its extremely close relationship to our body, our (non-digital) clothing is able to witness some of our most intimate interactions; it is able to record our fear and excitement, our stress and our strain, through the collection of sweat, skin cells, stains, and tears. It becomes worn over time and carries the evidence of our identity and our history.

Digital technologies allow us to shape and edit that evidence to reflect more subtle – or more poetic – aspects of our identity and our history. Patterns of touch, stress, and bending within garments (the subtle wrinkles of time and use) can be quantified digitally and utilized to reconfigure physical patterns and additional characteristics of those garments. Gestures and personal history can, in this way, be perceived, manipulated, and represented on displays integrated into the fabric. Collectively, these digitally-augmented garments change and modulate social interactions."

4- it is important to think carefully about magic:

"Active materials (physical materials that have the ability to change
over time and be controlled electronically) introduce many exciting
opportunities for art and design, but also present many new challenges.
These challenges are not only conceptual (how to imagine
animated, interactive artifacts that have unexpected reactions or behaviors),
but also political, ethical, social, environmental, and cultural."

My particular interest in memory:

"At the same time, with contemporary advances in potential memory
capacity, we need to ask what are the design and creative capacities
of memory rich materials and forms. What models of memory and
mind are used in designing technologies that remember? How does
our current generation of electronic textile and wearable computing
technologies allow us to build memories? And, most importantly,
how do we include the need, capacity, and desire to forget?"

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